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Dead By Daylight Update Resident Evil

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CHAPTER 20: Resident Evil™ is the twentieth Chapter DLC for Dead by Daylight IconHelp DBDlogo.png .

Resident Evil™
ResidentEvil main header.png
Release Date 15 June 2021 (Tuesday)
Category Chapter DLC
Cost $11.99
Theme Music
Shop Page

It was released on 15 June 2021.


This DLC features:

  • A new Killer (The Nemesis)
  • Ii new Survivors (Leon Scott Kennedy and Jill Valentine)
  • A new Map (Raccoon City Police Station)
  • An exclusive Umbrella Corporation Amuse

Description

Resident Evil is a new Chapter for Dead by Daylight. It includes a Killer, Nemesis; two Survivors, Leon S. Kennedy and Jill Valentine; and a new map: the Raccoon Metropolis Police Station. Purchasing the add-on unlocks the new Killer, both Survivors, and an sectional universal Amuse.

Killer: The Nemesis

Main Article: Nemesis T-Type

Nemesis'south Info

K24 charSelect portrait.png

The Nemesis

Take command of Umbrella's bloodthirsty bio-organic weapon and chase your targets without mercy.

Killer Power - Nemesis: T-Virus

FulliconPowers t-Virus MR1.png

FulliconPowers t-Virus MR2.png

FulliconPowers t-Virus MR3.png


T-VIRUS
Your Ability expands equally your Mutation Charge per unit grows.
Filling the Ability gauge with Contagion points from attacking Survivors or Zombies with his Power increases The Nemesis' Mutation Charge per unit:

MUTATION RATE 1:

  • No special benefits.

MUTATION Rate 2:

MUTATION Rate 3:

  • Increases the achieve of the Tentacle Strike from 5 metres to 6 metres .
  • Increases the Motion speed of The Nemesis while charging a Tentacle Strike from 3.viii m/s to iv.0 k/south .


SPECIAL Attack: TENTACLE STRIKE
Press and concur the Power button to charge an assail, then tap the Attack button to unleash a Tentacle Strike.

  • Hitting a Survivor with a Tentacle Strike afflicts them with Contamination and adds +3 Contamination points to the Power approximate.
  • Hit a Survivor already affected with Contagion with a Tentacle Strike will damage them, but add only +ane Contamination betoken to the Ability estimate.
  • Hitting a Survivor with a Tentacle Strike, regardless of their Contamination status, suffer very briefly from the Hindered IconStatusEffects hindered.png Condition Consequence.


SPECIAL Illness: CONTAMINATION:
Survivors affected with Contamination are susceptible to damage from both The Nemesis' Tentacle Strike, also as attacks from his Zombies. Contaminated Survivors will also occasionally cough.

Survivors can cure Contamination by using a Vaccine either on themselves or on other Survivors.
A express number of Vaccines tin can be found in iv Supply Cases IconHelp chests.png, that are placed throughout the Trial Grounds.

Using the Vaccine briefly reveals the Survivor's location through Killer Instinct.


SPECIAL ENEMY: ZOMBIES
T-Virus causes 2 Zombies to spawn in and roam nigh the Trial Grounds.

The Zombies tin attack Survivors when they come too close, merely abide by the same conditions as a Tentacle Strike.

The Nemesis tin can wilfully destroy a Zombie to add together +1 Contamination point to his Power gauge.
Destroying them using a Bones Attack yields no such reward.
This can be used to manually cause the Zombies to respawn in a different location in the Trial Grounds.

Survivors have limited options to interact with Zombies:

The Zombies respawn after 12 seconds if they were destroyed by The Nemesis and after 45 seconds if they were destroyed past Survivors.

Nemesis' Perks

Lethal Pursuer Lethal Pursuer

<div course = "ptbBox"><div class = "ptbTitle">This clarification is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.</div><div grade = "ptb">You have been designed to rail down and eliminate targets.
<p>
* At the showtime of the Trial, the Auras<span style = "padding: 0 0 0 0"></span> of all Survivors<span style = "padding: 0 0 0 5px"></span> are revealed to you for '''<span form="luaClr clr clr2" mode="color: #e8c252;">7</span>'''/'''<span grade="luaClr clr clr3" style="colour: #199b1e;">8</bridge>'''/'''<bridge class="luaClr clr clr4" mode="colour: #ac3ee3;">ix</bridge>''' '''seconds'''.
* '''Extends''' the duration of a Survivor'southward Aura being revealed to yous past '''<span class="luaClr clr clr2" style="colour: #e8c252;">+2 seconds</span>'''.
<p>''Lethal Pursuer'' benefits from its ain event.
<p>''<bridge class="luaClr clr clr9" mode="color: #e7cda2;">"...it knows what information technology wants and won't finish till it gets it." — Carlos Oliveira</span>''</div></div>

This clarification is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.

You accept been designed to track downwardly and eliminate targets.

  • At the start of the Trial, the Auras IconHelp auras.png of all Survivors IconHelpLoading survivor.png are revealed to yous for 7 / 8 / 9 seconds.
  • Extends the elapsing of a Survivor's Aureola being revealed to you by +two seconds .

Lethal Pursuer benefits from its ain outcome.

"...it knows what it wants and won't stop till it gets it." — Carlos Oliveira

Hysteria Hysteria

Y'all know how to brutalise one member of a squad to cause a panic.

Whenever you put a salubrious Survivor into the Injured Land<span style = "padding: 0 0 0 0"></span>, all injured Survivors suffer from the '''''Oblivious<span mode = "padding: 0 0 0 0"></span>''''' '''Status Effect''' for '''<span course="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" way="colour: #199b1e;">25</bridge>'''/'''<span course="luaClr clr clr4" manner="color: #ac3ee3;">30</span>''' '''seconds'''.

''Hysteria'' has a cool-down of '''<span form="luaClr clr clr2" manner="color: #e8c252;">30 seconds</span>'''.

Y'all know how to brutalise one fellow member of a squad to cause a panic.

Whenever you put a good for you Survivor into the Injured Country IconHelp injured.png , all injured Survivors suffer from the Oblivious IconStatusEffects oblivious.png Status Result for 20 / 25 / thirty seconds.
Hysteria has a absurd-down of 30 seconds .

"Sorry I got a little jumpy at that place. Didn't know quite what to expect." — Robert Kendo

Eruption Eruption

<div grade = "ptbBox"><div class = "ptbTitle">This description is based on the changes featured in the PTB of the upcoming (Mid-)Affiliate Patch.</div><div form = "ptb">The NE-α parasite provides you with the intelligence and awareness needed to set a trap.

After kicking a Generator<span style = "padding: 0 0 0 0"></bridge>, its Aura<span style = "padding: 0 0 0 0"></span> is highlighted in '''<bridge class="luaClr clr clr2" mode="color: #e8c252;">xanthous</span>'''.
* When you put a Survivor<span style = "padding: 0 0 0 5px"></span> into the Dying State<span style = "padding: 0 0 0 0"></span> by any means, every affected Generator explodes and starts regressing, removing the highlighted Aura.
** Applies an immediate '''<span class="luaClr clr clr2" style="colour: #e8c252;">-10 %</span>''' Progression penalty.
* Any Survivor repairing a Generator when it explodes volition scream and suffer from the '''''Incapacitated<span style = "padding: 0 0 0 0"></span>''''' '''Status Effect''' for '''<bridge class="luaClr clr clr2" style="color: #e8c252;">xv</bridge>'''/'''<span class="luaClr clr clr3" mode="colour: #199b1e;">twenty</span>'''/'''<span class="luaClr clr clr4" manner="colour: #ac3ee3;">25</bridge>''' '''seconds'''.
<p>''Eruption'' has a cool-down of '''<span class="luaClr clr clr6" style="color: #ff8800;">thirty seconds</span>'''.
<p>''<bridge class="luaClr clr clr9" style="color: #e7cda2;">"It can employ weapons?" — Jill Valentine</span>''</div></div>

This clarification is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.

The NE-α parasite provides you with the intelligence and sensation needed to set a trap.

Later kick a Generator IconHelpLoading generators.png , its Aura IconHelp auras.png is highlighted in xanthous .

  • When you lot put a Survivor IconHelpLoading survivor.png into the Dying State IconHelp dying.png by any means, every afflicted Generator explodes and starts regressing, removing the highlighted Aura.
    • Applies an immediate -10 % Progression penalisation.
  • Whatever Survivor repairing a Generator when it explodes will scream and endure from the Incapacitated IconStatusEffects incapacitated.png Status Result for 15 / xx / 25 seconds.

Eruption has a cool-downward of 30 seconds .

"It tin use weapons?" — Jill Valentine

Survivor: Jill Valentine

Main Article: Jill Valentine

Jill Valentine's Info

S26 charSelect portrait.png

Jill is a brilliant S.T.A.R.S. agent, one of the but surviving members of her unit of measurement, and a hard target for even the near unrelenting adversary.

Jill's Perks

Counterforce Counterforce

You know how to withstand an enemy stronger than you lot, and information technology starts with hunting down and knocking out their support.

You cleanse Totems<span style = "padding: 0 0 0 0"></span> '''<bridge class="luaClr clr clr2" style="color: #e8c252;">20 %</span>''' faster.
*Gain another, stack-able '''<span class="luaClr clr clr6" style="color: #ff8800;">20 %</span>''' Cleansing Speed bonus per cleansed Totem.
*After cleansing a Totem, the Aura<bridge fashion = "padding: 0 0 0 0"></span> of the Totem farthest from you is revealed to you for '''<bridge form="luaClr clr clr2" mode="color: #e8c252;">2</span>'''/'''<bridge class="luaClr clr clr3" style="color: #199b1e;">3</bridge>'''/'''<span course="luaClr clr clr4" style="colour: #ac3ee3;">4</span>''' '''seconds'''.

You know how to withstand an enemy stronger than you, and information technology starts with hunting down and knocking out their support.

You cleanse Totems IconHelpLoading totem.png 20 % faster.

  • Gain another, stack-able 20 % Cleansing Speed bonus per apple-pie Totem.
  • After cleansing a Totem, the Aura IconHelp auras.png of the Totem farthest from you is revealed to yous for 2 / 3 / 4 seconds.

"I don't heed a little detective work." — Jill Valentine

Resurgence Resurgence

You accept come back from near incommunicable odds... and you will practise it again.

After being unhooked or unhooking yourself, instantly gain '''<span class="luaClr clr clr2" style="color: #e8c252;">twoscore</span>'''/'''<span class="luaClr clr clr3" mode="color: #199b1e;">45</bridge>'''/'''<span class="luaClr clr clr4" way="color: #ac3ee3;">50</span>''' '''&#37;''' to your Healing progress.

Yous take come back from most impossible odds... and you will do it again.

Subsequently beingness unhooked or unhooking yourself, instantly gain xl / 45 / 50 % to your Healing progress.

"It'southward my plough, bowwow!" — Jill Valentine

Blast Mine Blast Mine

When straight combat is not an selection, you still notice ways to strike back.

After repairing Generators<bridge fashion = "padding: 0 0 0 0"></span> for a total of '''<span class="luaClr clr clr2" style="color: #e8c252;">66 %</span>''', ''Blast Mine'' activates:
*After repairing a Generator for at least '''<span class="luaClr clr clr6" style="color: #ff8800;">3 seconds</bridge>''', press the ''Power push'' to install a Trap, which stays active for '''<span form="luaClr clr clr2" style="colour: #e8c252;">35</span>'''/'''<span class="luaClr clr clr3" style="colour: #199b1e;">forty</bridge>'''/'''<span class="luaClr clr clr4" fashion="color: #ac3ee3;">45</span>''' '''seconds'''.
*The Aureola<span way = "padding: 0 0 0 0"></bridge> of Trapped Generators are revealed in '''<span class="luaClr clr clr2" style="color: #e8c252;">xanthous</bridge>''' to all Survivors<span way = "padding: 0 0 0 5px"></span>.
*When the Killer<bridge manner = "padding: 0 0 0 5px"></span> damages a Trapped Generator, the Trap explodes, stunning them and blinding anyone nearby.

''Blast Mine'' deactivates after triggering successfully.

When direct combat is not an selection, y'all still find ways to strike back.

Later on repairing Generators IconHelpLoading generators.png for a total of 66 % , Blast Mine activates:

  • Later on repairing a Generator for at least 3 seconds , press the Ability button to install a Trap, which stays active for 35 / 40 / 45 seconds.
  • The Aureola IconHelp auras.png of Trapped Generators are revealed in yellowish to all Survivors IconHelpLoading survivor.png .
  • When the Killer IconHelpLoading killer.png amercement a Trapped Generator, the Trap explodes, stunning them and blinding anyone nearby.

Blast Mine deactivates after triggering successfully.

"You want S.T.A.R.South.? I'll give y'all S.T.A.R.S.!" — Jill Valentine

Survivor: Leon Scott Kennedy

Main Article: Leon Scott Kennedy

Leon S. Kennedy's Info

S27 charSelect portrait.png

Unflinching in his mission to betrayal Umbrella, Leon has proven himself a true survivor since his first day with the RPD.

Leon's Perks

Bite the Bullet Bite the Bullet

Pain hurts you as much as anyone, but you lot would prefer others practise not know that.

When healing yourself or some other Survivor<span way = "padding: 0 0 0 5px"></span>, ''Grunts of Pain'' and all noises related to the ''Healing action'' are suppressed:
*Failed Healing Skill Checks<span style = "padding: 0 0 0 0"></span> practise not trigger a ''Loud Noise Notification'' and merely apply a Regression penalty of '''<bridge form="luaClr clr clr2" style="colour: #e8c252;">3</span>'''/'''<span course="luaClr clr clr3" style="color: #199b1e;">2</span>'''/'''<span grade="luaClr clr clr4" style="color: #ac3ee3;">one</span>''' '''&#37;'''.

Pain hurts you lot as much every bit anyone, but y'all would prefer others do not know that.

When healing yourself or another Survivor IconHelpLoading survivor.png , Grunts of Hurting and all noises related to the Healing action are suppressed:

  • Failed Healing Skill Checks IconHelp skillChecks.png do not trigger a Loud Racket Notification and only apply a Regression penalty of three / 2 / 1 %.

"I can do this." — Leon Scott Kennedy

Flashbang Flashbang

You have adapted to a earth in chaos and making what you can from the debris.

After repairing Generators<span style = "padding: 0 0 0 0"></bridge> for a total of '''<bridge class="luaClr clr clr2" style="color: #e8c252;">70</span>'''/'''<bridge grade="luaClr clr clr3" way="colour: #199b1e;">60</span>'''/'''<span form="luaClr clr clr4" style="colour: #ac3ee3;">fifty</span>''' '''&#37;''', ''Flashbang'' activates:
*Enter a Locker<span manner = "padding: 0 0 0 0"></span>while empty-handed and press the ''Ability push'' to craft a Flash Grenade<bridge style = "padding: 0 0 0 0"></bridge>.

The ''Flashbang'' is left behind when escaping the Trial.

You have adapted to a world in chaos and making what y'all can from the debris.

Later repairing Generators IconHelpLoading generators.png for a full of seventy / 60 / l %, Flashbang activates:

  • Enter a Locker IconHelp lockers.png while empty-handed and press the Ability push to arts and crafts a Flash Grenade FulliconItems flashGrenade.png .

The Flashbang is left backside when escaping the Trial.

"Go outta my face!" — Leon Scott Kennedy

Rookie Spirit Rookie Spirit

You go on a conscientious center on objectives when they are slipping away.

While repairing Generators<span style = "padding: 0 0 0 0"></bridge>, consummate '''<span grade="luaClr clr clr2" way="color: #e8c252;">5</span>'''/'''<span class="luaClr clr clr3" manner="color: #199b1e;">four</span>'''/'''<span class="luaClr clr clr4" manner="color: #ac3ee3;">3</bridge>''' '''''' Skillful or Bully Skill Checks<bridge style = "padding: 0 0 0 0"></bridge> to activate ''Rookie Spirit'' for the remainder of the Trial:
*Once agile, the Auras<bridge style = "padding: 0 0 0 0"></span> of any regressing Generators are revealed to yous.

Yous go on a careful eye on objectives when they are slipping away.

While repairing Generators IconHelpLoading generators.png , complete 5'/ 4 / 3 ' Skilful or Swell Skill Checks IconHelp skillChecks.png to activate Rookie Spirit for the remainder of the Trial:

  • One time agile, the Auras IconHelp auras.png of whatever regressing Generators are revealed to you.

"I'll stop this, lieutenant. I promise." — Leon Scott Kennedy

Customisation

The Nemesis

Head Body Weapon

The Nemesis Bloody Nemesis

Dark Overcoat Bloodstained Overcoat

Raw Fists Deadly Raw Fists

Jill Valentine

Head Body Weapon

Jill Valentine After-Battle Jill Valentine

Tough Tank Peak Gory Tank Height

Durable Denims Blood Dripping Denims

Leon Kennedy

Caput Body Weapon

Leon Scott Kennedy Later-Boxing Leon S. Kennedy

R.P.D. Compatible Carnage R.P.D. Compatible

Armored Cargo Pants Gory Cargo Pants

Easter Eggs

Beginning-up Screen

In an homage to the Resident Evil games, for the duration of CHAPTER Twenty's release, a voice spoke the name "Dead by Daylight" when proceeding from the Dead past Daylight Logo screen during offset-up.

South.T.A.R.S.

When killing Jill Valentine SurvivorJill.png or Chris Redfield with his own hands or pulling them out of locker, The Nemesis Nemesis T-Type}} will speak his infamous "S.T.A.R.Southward." voice line from the Resident Evil games.

Resident Evil Village

Meg Thomas has an indirect cameo in the 2021 Resident Evil Village game, which released shortly before CHAPTER Twenty: Resident Evil.

    • The groundwork scream heard in the 2017 Expressionless past Daylight Trailer earlier Jake and Claudette approach the Generator, which is attributed to 1000000, can be heard when entering Castle Dimitrescu in Resident Evil Village.

Trivia

  • This Chapter was kickoff teased unusually early on, near three months earlier its intended release.
    The trailer released approximately forty minutes before the associated Public Test Build on 25 May 2021.
  • CHAPTER 20: Resident Evil™ was the kickoff Chapter to not be teased past the Developers themselves, rather it was teased during a promotional live-stream by Resident Evil developer Capcom, celebrating the 25th anniversary of the franchise, as well as the release of Resident Evil Hamlet .
  • This Chapter was the second Chapter to feature two Survivors instead of simply i.
  • Capcom provided Behaviour with avails straight from the remade Resident Evil 2 and remade Resident Evil 3 for the development of this Affiliate.
  • This Affiliate's phonation actors and actresses were contracted from "The Monster Factory", an system that promotes metallic vocalists as voice actors and actresses in the video game and film industries.
    • The collaboration was so successful that the company was continuously enlisted to provide the voice-lines for subsequent Capacity.
  • With CHAPTER 25: Resident Evil™: PROJECT Westward coming every bit a second Resident Evil Affiliate to Expressionless by Daylight, it makes Affiliate 20: Resident Evil™ the first licensed Chapter to receive a sequel.

Trailers

DOWNLOADABLE CONTENTS
CHAPTERS
Logo lastBreath.png Chapter ane: The Final Breath Chapter Logo halloween.png CHAPTER ii: The HALLOWEEN® Chapter Logo ofFleshAndMud.png CHAPTER three: Of Flesh and Mud Logo sparkOfMadness.png CHAPTER 4: Spark of Madness
Logo aLullabyForTheDark.png Affiliate v: A Lullaby for the Nighttime Logo aNightmareOnElmStreet.png Affiliate six: A Nightmare on Elm Street™ Logo saw.png CHAPTER 7: The SAW™ Chapter Logo curtainCall.png Affiliate 8: Curtain Phone call
Logo shatteredBloodline.png CHAPTER 9: Shattered Bloodline Logo darknessAmongUs.png Chapter 10: Darkness Amidst Us Logo demiseOfTheFaithful.png CHAPTER 11: Demise of the Faithful Logo ghostFace.png CHAPTER 12: Ghost Face®
Logo strangerThings.png Chapter 13: Stranger Things Logo cursedLegacy.png Affiliate fourteen: Cursed Legacy Logo chainsOfHate.png CHAPTER fifteen: Chains of Detest Logo silentHill.png CHAPTER xvi: Silent Hill
Logo descendBeyond.png Affiliate 17: Descend Beyond Logo aBindingOfKin.png Affiliate 18: A Binding of Kin Logo all-Kill.png Chapter 19: All-Kill Logo residentEvil.png Affiliate 20: Resident Evil™
Logo hellraiser.png CHAPTER 21: Hellraiser™ Logo portraitOfAMurder.png CHAPTER 22: Portrait of a Murder Logo sadakoRising.png CHAPTER 23: Sadako Rising Logo rootsOfDread.png Chapter 24: Roots of Dread
Logo residentEvilProjectW.png CHAPTER 25: Resident Evil™: PROJECT W CHAPTER 26 (November 2022) CHAPTER 27 (March 2023)
HALF-Capacity
Logo leftBehind.png CHAPTER iii.5: Left Behind Logo leatherface.png CHAPTER v.5: LEATHERFACE™ Logo ashVsEvilDead.png Affiliate 11.five: Ash vs Evil Dead Logo hourOfTheWitch.png CHAPTER 21.five: 60 minutes of the Witch
Vesture PACKS
Logo 80sSuitcase.png The 80's Suitcase Logo bloodstainedSack.png The Bloodstained Sack Logo headCase.png Headcase Logo charityCase.png Charity Example
MISCELLANEOUS
DeadByDaylightOriginalSoundtrack main header.jpg Expressionless by Daylight: Original Soundtrack Logo survivorExpansionPack.png Survivor Expansion Pack Logo killerExpansionPack.png Killer Expansion Pack

Source: https://deadbydaylight.fandom.com/wiki/CHAPTER_20:_Resident_Evil%E2%84%A2

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